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White Elephant Rules

Seven short steps, a steal limit you can print, and a fair way to decide who goes first.

Draw your order

White Elephant

A fair turn order for the gift swap.

Free

Always free, any size group.

Names

Lottie stops on one name at a time. Tap Draw next for each turn.

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Fair shuffle using your browser's secure randomness. Nothing is stored unless you share a link.

Turn order

The order shows up here. #1 goes first.

Made with Lottie Draw

Steal limit and final swap

Steals: 2. Player 1 final swap: yes.

OrderNameGift

Numbered slips

    Premium features

    Premium Event, $5.99 for this event, or included with Lottie Plus.

    – or Free with Lottie Plus

    Coming soon: not available yet and not part of the $5.99 Premium Event.

    Video

    How everyone sees the order.

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    Your event: Free

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    The seven steps

    1. 1. Set a price and a steal limit

      Tell everyone the spending limit, how many steals a gift can take, and whether player 1 gets a final swap.

    2. 2. Bring one wrapped gift

      Each turn brings one gift. A couple on one line brings one gift together.

    3. 3. Draw who goes first

      Use the randomizer so the order is fair and easy to share.

    4. 4. The first player opens a gift

      #1 chooses any wrapped gift and opens it. That gift can be stolen later, until it freezes.

    5. 5. Each next player opens or steals

      They may open a new gift or take an unfrozen open gift. A stolen-from player does the same.

    6. 6. Freeze a gift at the limit

      After the steal limit, that gift stays. Set it where everyone can see it.

    7. 7. Close with the last turn

      The last player takes a gift. If you allowed it, player 1 then makes one final swap.

    Steals and a frozen gift

    Two steals is the calm default. Three steals gives the table more chances to chase one gift. When a gift hits the limit, it is frozen and stays with that person. No-limit games run long once the group is bigger than a couch.

    The final swap

    After the last pick, player 1 may trade once for any gift that is not frozen. Skip this if you want the game to end on the last number. Print the choice so it is not a surprise argument.

    Variations

    Dice: roll, and a six steals while anything else opens a new gift. Large groups: steal limit of two, and keep turns to a minute. Left-right story: read a short tale and pass a gift when you hear those words, then come back to the numbered order for the opens. Kids: one steal, no final swap, and a low price limit.

    FAQ

    What are the basic white elephant rules?

    Everyone brings a wrapped gift. Draw a turn order. The first person opens a gift. Each later person opens a new gift or steals an open one, up to the steal limit you chose. The last pick closes the game.

    How many steals should we allow?

    Two steals keeps a living-room party moving. Three steals is livelier and a little longer. No limit can run long with a big group. Freeze a gift once it hits the limit so it cannot be taken again.

    How long does a white elephant game take?

    A group of eight usually finishes in about half an hour when you keep turns short. Larger parties take longer, especially with three steals. A shared order and a printed rules card save the time you would spend debating.

    What should the price limit be?

    Pick a number before invitations go out and write it on the rules card. A single limit for the whole party keeps gifts in the same range. Couples who share one turn still bring one gift.

    Draw your order